Yes. Mar 18, 2023. Solid early pick, the increased xp gain can help you field more leaders over the cap as it offsets the learning penalties. 666. This will take you into another screen that shows the difficulty and also explains how dig sites work. If you aren't interested in playing as a Robot species it has less value. 250 total shield. Not 100% sure but I think speed is a multiplier on everything *after all other modifiers*. * Compact Star - +150% engineering, +150% physics, +150% society, -50% habitability, -5% migration attraction. True. Aside from the rare/special planets spawning is untouched. This causes their war exhaustion to rise. Paradox Forum. MissedHurry Nov 15, 2019 @ 8:29pm. Stellaris: Ultimate Bundle bundle on Steam. 250 total shield. Always worthwhile. you build hyper relay in next solar system. Phyllain • 5 yr. Paradox Forum. Leviathans is a nice cheap story pack. Essentially, they can survive in any environment. The game autosaves every month, you can. Really helps winning. I just slap another crew quarters on, or maybe one of the defensive modifier ones. Find a planet that is over 20 in size, less available districts the better. First, note that you can give robot pops a trait which gives +15% assembly speed, which helps a little bit. 3. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. 4. And with biological acension you can alter you "slave"-race in the way you want. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. vkobe May 30, 2022 @ 7:33am. This holds true in stellaris, where armor has no inherit advantage over shields other than the lack of power cost, so shields are pretty much just better until you run out of power for them. Cost more. Behind their history lies great many secrets yet to be rediscovered. +15% is half a Clone Admiral Ascendant and is a substantial boost for already powerful fleets. You can still assemble robots if you have a robot assembly plant and the vats give a 10% boost to organica species at the same time, but you cannot clone and assemble at the same. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. The AI actually tends to build counter-builds whenever possible, which is a bit worse. 5. 416K subscribers in the Stellaris community. 14. An ancient travel network covers the planet, making it very easy to get around the world. My headcannon for stellaris is that the graviton disc generator tech the ships have in the floors (or whatever) are designed for objects with lower mass, not entire buildings. By: Search Advanced search…I think there should be ai fleet roles, and the mixture of fleets by certain roles could be biased to empire personality. All of this energy and mineral output is fed back into colonies to fully develop them, and this takes care of the research costs in time. Just made a corvette missing 150 shields from the bonuses but it's. May 1, 2016 2. I'm not a fan of this new type of ship parameter. A place to share content, ask questions and/or talk about the 4X grand strategy…Discovery Mechanics. The first time I saw one, "Walled Garden" it was a 25 gaia world with the Lush Planet modifier. 3 patch for mid to late October, which will include some of the issues brought up during the Open Beta that require new text, more fixes that did not meet the 3. Shield Capacitor: 10 1: 20 +10%. You have starbase solar panels (to generate energy) instead of trade. Image 7: 2nd option fires a unique event. A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. 5+Utopia made it good, and 1. From a gaming UX standpoint though you're right that they should probably have it as field manipulation. So no trade routes or piracy suppression to worry about. For instance, Ancient Web Slingers are just a straight upgrade on Guardian Point Defense, but a single Carrier Battleship fleet will cost 672 minor relics to use two web. If I'm running at least two high-level shield modules on the corvettes I might put on the shield capacitor, but it's generally not worth mounting on corvettes in terms of power cost : reward ratio. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. , facing Arc Emitter battleships or the like. Also, Ancient Driller Drones as research option with +25% progress; Habitable planet Target from Orbit: small minor artifacts reward (10, 30, or 50) small minor artifacts reward (10, 30, or 50) Ancient Suspension Field as research option with +25% progress, and randomly one of: Quantum Energy States 1000 Minerals Xenobiology What are the effects of going over habitability of 100%? So of what we've seen so far in Stellaris, your homeworld gets a base habitability of 100%, and planets scale based on their "similarity" to your homeworld in terms of habitability (80%, 60%, etc. 72 items. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. The small component gives you +125 shield hit points, or +200 shield hit points with the archotech ascension perk. If you get crystal armor, they do stack. Active Wikis. In terrm of space 4x, I think Stellaris is pretty hard to beat, but currently a lot of individuals experiences late game issues under certain conditions, but a patch is coming to help to that effect. 245 1. Mid game. 7 (Ancient Suspension Field) and now especially with 3. It adds 19 archaeology stories written by the community members. Every time a phase finishes a dice with the numbers 1-10 is rolled. Ancient Relics is the 4th story pack for Stellaris. Shield Capacitor: 10 1: 20 +10%. Description. Combining the 750 and 450 makes for a total of 1. And there's a new shield-alternative, the Ancient Suspension Field. However, the stats say otherwise, with only 2. Side bonus of 80% shield hardening and 400 extra armor and shields. two new policies for ancient empires (one available from start and one later on) 11. " Not compatible with achievements. Random anomalies can generate a great variety of planet modifiers but those usually do not have any effects. They may be positive, negative or mixed, identified by the color of the modifier's border. So, with that ascension perk, they have 200 shielding, less than level 5 shields that have 220, but they do have more regen (1. Mid Game (cruisers): Now this is where things get dicey. • 8 mo. Cutting off an entire world has a lot of potential to be both a political and an economic issue. Ancient Suspension Fields are weaker than normal shields, but they can be used to give your ships some shield hardening without dedicating an entire A-slot to the same task,. 33 zro, but a large ancient suspension field costs 12 minor artifacts. It's worth the money if you figure in the free update they did recently. Thread starter Mealya; Start date Apr 16, 2021; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Damage redirected to the hardened component. The Rubricator Relic reward. a new event chain for ancient empires 9. Bulwarks provide +5 stability if you connect them to your relay network and Bulwark vassal leaders are pretty good. Description. I love ancient Relics, and I could have skipped Distant Stars cus L-Gates are annoying to me and I actually turn them off most times, but some people love that wrench in the system mad dash mid game. 2 different events will also spawn fleets capable of inflicting tons of attrition on it, and curators might offer you a damage bonus against it. Those are long-range weapons with absolutely enormous damage, and the only thing stopping them from vaporizing a huge section of the enemy fleet on the first volley is shields. Which is just fine. com] adds tons of events for exploration and the L-Gates, which could lead to a new midgame crisis. Stellaris is going in a dangerous direction, even though this DLC adds some pretty cool things to its current state. g. They chew through the defenders easily. It is an odd request to defend the galaxy. Knight. Distant Stars [stellaris. I thought this info might be useful to y'all, too. It also sets crisis not. . Completely false; you need to build up massive alloy surpluses to be able to sustain replacement fleets during wartime. Truth is, you get what you get. Stellaris - [3. Stellaris is a popular grand strategy, 4X video game that allows players to explore a vast and dangerous galaxy, colonize new planets, interact with alien civilizations, and engage in interstellar diplomacy or war. The multipliers are different, so sometimes the ancient stuff is better than other weapons. Excavate their derelict cities and ships to unearth the truth. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Attrition modifiers are uncommon and are usually tied to difficult terrain and harsh climate. For more than a century, Bausch + Lomb has been at the forefront of optical innovation putting forth unique advancements based in quality and craftsmanship. The real key is the energy and mineral output. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Besides that it was a few dozens from time to time from anomalies, so with time i did get a few hundred of them and build a fleet full of Archaeotech Weapons, but then unless i kept at peace the reinforcement from losses in combat always dropped my reserves to 0, so thanks to all trouble. Stellaris celebrates its fifth anniversary with a new expansion pass and free-to-play weekend. Stellaris: Titan Research Chain Guide. 2019-06-04 / 2. ability to gain access to a new megastructure: Ancient Megaforge 12. Rift Sealed Destroy the portals employed by the invaders from another time and space. Menu. Stellaris: Federations also introduces these absolutely gigantic starship/fortresses called Juggernauts. #8. Compatible with Stellaris V2. One of the most ubiquitous themes in sci-fi media is the existence of ancient and incomprehensibly powerful, but extinct alien civilizations. This ACOT Submod make changes to various defines and vanilla repeatables to make Stellaris fit with ACOT more. (or: how much is Paradox worth in old golden coins). So you could experiment within that month to see if you are doing enough damage to it to see if its worth it. There are still secrets in that tomb, but the game decides that I think that "wE DoN'T hAVe TImE FoR ThIS. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Jump to latest Follow Reply. Also has built-in compatibility with Planetary Diversity. BETA: Shield Hardening. We will need 75 amenities (assuming no upkeep modifiers), so we have [75 - 8 from planetary capital - 60 from clerks - 9 from admins - 4 from merchant] = 6 extra amenities to work with. 13. Leviathans is 100% worth the 10 dollars though. We're also planning a follow-up 3. I see that the archaeotech strike craft, pulse armor, nano cloud missiles, saturator artillery, ancient ruination glare, and suspension field works good during mid to late game (pre dark matter stuff) with the ascension perk. 2019-06-04 / 2. Thread starter pjstheman; Start date Oct 23,. Each time your scientist works on an excavation, you have a chance to make progress. -3. Ignored by far more weapon types. You need Aliens, it seems like the Ancient-Clone-Bays clone also non Clone Army Pops when you have a normal Clone Vat on the Planet. Also depends on what type of weapons the enemy are using. And needless to say, if the ancient suspension fields are bad compared to T5 components, they're definitely not competing with T6+. Ironically, there is an advanced armor option known as Dragonscale Armor. That means we need to find [75 pop - 15 strat resource - 30 clerk - 3 admin - 2 enforcer - 1 merchant] = 24 more jobs for our pops. *Ancient Replication Beam Emitters: an old design for a repair system, that is capable of offensive use. . Authors description: Amazing Space Battles. With the 2. Armor placement only matters if you are trying to maximize slot space. Robots don't need food or consumer goods. 18 Badges. ago. You are correct that hull regen is per month. 23% chance of creating a site, if the celestial body can support one. Simply smashing the structure that is tearing local space isn’t the best idea. . And that was just based on experience from other games. 0246% for 5 years (a reduction of 80%). Of course, the component parts of the origins mechanic have been in the game for some time. You can send your ships to vassal ports if you. paradoxwikis. Large. That talk is worth a watch if you're interested in the field. Ancient Proficiency deals +80% damage with either Ancient or Guardian weapons. Legacy Wikis. The game’s also received ten significant feature-packed. If you go Synthetic Ascension, though, the Contingency already has pretty high odds. ) Ancient Relics 6. Empires with the Reanimators, Permanent Employment or Cordyceptic Drones civic or the Mechromancy ascension perk that kill an organic guardian gain the option to issue a special project that costs 10000 society research to resurrect the guardian as a controllable fleet. Description. Mod was originally Paragon's We Are The Imperial Navy Mod that uses ships from Reiseafa's We Are The Imperial Navy Mod. 9. This mod introduces 125 new technologies that touch every aspect of the game, including some exclusive to Gestalt Consciousnesses like hiveminds and machine empires. The bonus 30% to science is… well it’s nothing. Planet modifiers. new background story 10. Stellaris: Console Edition turns your eyes to the stars in a science fiction strategy game that will be about more than just building empires in the skies. Side bonus of 80% shield hardening and 400 extra armor and shields. Excavate their derelict cities and ships to unearth the truth, discover powerful relics and harness them. You can read an updated review for 2022 here. Description. Ship Design Components. 80 Badges. I have done it several times. As they don't need food, machines can build bio reactor buildings that turn food into energy. For first time I was playing stellaris with huge amount of refinery resources, all thanks to this building. 18 Badges. Theres 5 different ways of getting the tech. 0. From what I've seen the AI will employ cruisers in one of two methods, and neither of them are really the correct way: They'll make them half-assed escort carriers with a hangar core, some point defense, and some medium and small weapons, or they'll make a sort of half-assed all arounder with a. However, the stats say otherwise, with only 2. But only occurs during combat if you have shield capacitors installed. I think it's worth playing. Field Marshal. Oct 24, 2022; Add bookmark #2 Is the planet overpopulated? Toggle. But honestly idk if it's worth 20 bucks. The story packs are good. 2. Even if you don't want to play as a Machine empire, it is still fun to play against other machine empires. ) Utopia 2. 24 Badges. I have some issues with that answer. Sales Charts Calculator Calendar Patches Discord Find games Close. Just over half a year. Eventually it will turn into an easy target. The Archaeo-engineers AP also gives bonuses to the Ancient Suspension Field (+60% shield, putting them on par with Hyper-Shields, but on lower power consumption) and to Pulse Armor (+100% shield, putting them on par with Shield rather than deflectors, but on deflectors power consumption). This mod is not Iron Man compatible! If you would want a ZoFE like experience, it is recommended to use Dawn of Ascension (DoA) which has built in compatibility with this Mod. Green Thumb Complete the Baol Precursor chain. So i get easy a more then 20 Pop-Growth on a Planet. 566. May 13, 2017 3. if you have +25% research points from science jobs and +25% research speed, that means your scientists are producing 4 * 1. Bonus points if you nab the Rubricator. Content is available under Attribution-ShareAlike 3. The story pack is accompanied by the free 2. If I'm running at least two high-level shield modules on the corvettes I might put on the shield capacitor, but it's generally not worth mounting on corvettes in terms of power cost : reward ratio. 845 8. Megastructures are not worth it beacause you could use the alloys to make more ships. You need Aliens, it seems like the Ancient-Clone-Bays clone also non Clone Army Pops when you have a normal Clone Vat on the Planet. 15. The tradition cost formula is the following: "Tech/tradition cost" refers to the game setting. This star has a high mass for its size, resulting in a higher density and thus a stronger gravitational field. I. 3. Not to mention the Colossus. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). The DLC itself is worth the cost imo because it offers a completely new way to play the game, not just flavors or skins. With Federations coming out in 11 days, I wanted to think more on this, as Juggernaut will be the fancy new ship. 6. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown. Cost, size, upkeep everything to do with ships is peniltized by 50%. Last few times i got an anomaly to spawn dark matter in a moon and give the ability. Stellaris Ultimate Bundle also grants access to the Stellaris Galaxy Edition which features the Digital Collector’s Book, Complete Soundtrack, and original e-book Stellaris: Infinite Frontiers. Discover hidden traces of an ancient gateway network unlocking a sealed. Disruptors are just annoying. A discussion about premade empires is also left out from this guide. Report. Playing ironman, I bordered a fallen empire of ancient caretakers. Stellaris was barebones when 1. And with biological acension you can alter you "slave"-race in the way you want. - Ground Combat improvement. I figure if I don't specialize the planet in one thing, I'll specialize it in another, so making a refinery world means trading off a world with a +5% research, alloys, etc that I can always use for a resource bonus I'll only find useful 5% of the time. In. As the name suggests, the Ancient Relics DLC adds a bunch of ancient artifacts into. • 1 yr. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per. However, Nano-Missiles are crazy powerful and one of the strongest weapons in the game. 1) colony is under attack by droids. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. Same with repeatable techs, empire effects and such. 4. Apr 16, 2018 2. Now the cur(s)e is giving me -20% happiness, -10 year lifespan, -10% pop growth speed all across my empire, absolutely crippling my empire to dusts. After 2210, clone vats' pop assembly speed becomes +15 when POP numbers are 1~7, +10 when 8. It's easier to to get high end shields (Dark matter) than Drake Armor and you can get Psionic shields in certain play throughs. Weapons correctly deal 33% more damage. 15. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. If a site is created this way, the chance to find the next one for this empire is reduced to 0. Field Marshal. Shield Cons. #2. When I started, I was new to 4X games and was completely lost. SolarPhoenix Recruit. Because every Archaeo Weapon is Rare and has a low weight-chance, TA's 1. 8 for the new Leader system, it now adds 2 to your leader cap and +25%xp gain. You can use it to make some really interesting sectors and scenarios. I'd say it was worth it because it extends the scientists' exploration beyond the same old anomalies that dry up eventually, anyway, giving you artifacts that can be cashed in for little, temporary perks. Obviously, like Titans, Juggernauts are limited in their customizability -they have a constant weapon slot combination of 2X, 6H, and 5M. With the 2 mod points from the first two techs, I can already make ideal pops for each job and planet:Distant Stars [stellaris. If you are trying to maximize armor, don't worry about it. . I recommend watching some tutorials . Ten millennia ago, the galaxy had glimpsed apocalypse when Ascended Empires waged war and brought death to a mighty civilization. paradoxwikis. com] add the new civics for the Megacorps, gives you the slave market, the Caravaneers and some new ascension. If you want more, check out Secrets of the Shroud (SotS). 4). Ancient Relics is the 4th story pack for Stellaris. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. Just like other Guardians, you can either. Stellaris: Ultimate Bundle bundle on Steam. Ramparts are the only source that you have actual control over. Science wont help you if you get steamrolled by 4k corvettes while you can barely afford half a fleet. Anything that has 100% penetration on BOTH needs to be shot. Plantoids. Yes they are just be sure to not turn an energy world into an ecumenopoli as it will completely ruin your economy. The game caps you at 5 boxes per run, but there's way more outcomes then that, not even counted the hundreds of "nothings" you'll get. ago. Enhance your Stellaris experience with thirteen Expansions, Story and Species Packs on top of the Stellaris base game. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. Stellaris Wiki Active Wikis. Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. Particular_Jicama_97. And a corvette: 50%. Paradise Found Terraform a planet. There's a reason conventional bypass weapons do an order of magnitude less damage than the others. They are fast ships although not as fast as Corvettes, but they make up for this by fielding much more firepower than a Corvette. If the Ancient suspension field did not eat 12 minor artifacts and. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying. Shields can be stacked higher than armour with. Apocalypse is good for spicing up the mid-game with Marauders and adding in Titans to late-game warfare. Also, Ancient Driller Drones as research option with +25% progress; Habitable planet Target from Orbit: small minor artifacts reward (10, 30, or 50) small. 600 shield value for the battleship. Stellaris Wiki. Many chapter rewards are a number of minor artifacts. Players can explore these ruins to learn the stories of their precursors and discover thematic bonuses, a system which has been greatly expanded in the Stellaris 3. The names may change, but the story is almost always the same, regardless of whether it's Halo or The Expanse. Build robot assembly plants on all your planets, especially Agri and Mining worlds, as those are the only jobs robots can work on before the Droids upgrade. This mod is not Iron Man compatible! If you would want a ZoFE like experience, it is recommended to use Dawn of Ascension (DoA) which has built in compatibility with this Mod. Report. Stellaris: Ancient Relics story pack feature breakdown by Stellaris' game director Daniel "Grekulf" Moregård. Load up on missileboats and suddenly they're packing fleets full of. numinos710. Psionic shields are even more powerful than the dark matter ones if you can get those (you need the psionic ascension path) The power gen is. " We do have time for this, now get your ass back in that hole and don't come back until you've finished digging up this ancient tomb. I really don't like this, because it takes away a LOT of the FE's mystique. About This Content. It has very strong synergy with other civics as well. ago. Find out the best civics, ethics, origins, traits, and strategies for maximizing your sacrifices and bonuses. In my current game, Walled Garden is a size 10 Gaia world, with High Gravity and Hazardous Weather modifiers, for a combined penalty of -15% habitability, +10% building cost, and -5% happiness. 23% chance of creating a site if the celestial body can support one. I really don't like this, because it. It's fairly accessible for what it is. And on the other hand, if I use multiple Ancient Suspension Field, does the hardening stack? Reply. I just finished one of those 'ancient crashed starship' digs, and it ended with only a cool story about a freighter where everybody ate eachother (hehehe) and a few. I'd say wait for the sale on that one. a somewhat different economy: minor artifacts are now a major resource for building ancient empire origin ships,. 483. May 11, 2016 4. a new event chain for ancient empires 9. Forts always inflict at least 1% attrition damage to besieging armies. Considering you can specialize it in food and CGs without taking a penalty its a rather nice modifier. SAID ANCIENT. Image 1: Was checking out the map before starting my first game, when I noticed an extragalactic system. For platforms and most larger ships, I do favor shield capacitors (unless, of course, the platform is intended for use in pulsar systems) once I get. While it’s not quite yet the size of the studio’s other grand strategy games like Europa. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. Largely compatible with Guilli's Planet Modifiers and Features - Guilli's static modifier changes will take precedence but there are no error-causing conflicts. 3+Leviathans made Stellaris actually worth playing. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. Factions could plop down an Issue about "saving our people" or "reclaiming world X" as a point of pride, which means the entire empire would suffer a. Paradox / Steam. Stellaris suggestion: - Better Holy Worlds. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). There are only two risks: AI uprising and the Contingency crisis. Supporting the game so that more free updates come out isn't a bad thing. A destroyer: 40%. Pacer Sep 22, 2017 @ 5:56pm. This is the easiest way to use the guide in game, especially if you don't really plan ahead. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Leviathans is cool. 7. 8 daily shield regen, and +15% shield hardening. Or they claim a system, excavate it and then dismantle the outpost again. No, I don't believe there is. So in what instances are Psi and Bio. Not only that. Anything that can increase your specialist/scientist employment by 10% or more is functionally on par or superior. May 5, 2015 17 59. The shields make sure my ships dont get chipped down with multiple fights and the extra hull really is worth it if you meet a equivalent-strength fleet. As far as how much of your resources they consume, it will depend partially on how advanced your Robots are. Anything that can increase your specialist/scientist employment by 10% or more is functionally on par or superior. Besides, building a custom empire and roleplay is a large part of the fun in Stellaris, so I'd advise against playing with those. its bad. Field Marshal. Shield strength, against full shield penetrators, is given by. Medium. Finally, no one is talking about how good pierce (and by extension hardening) actually is. It'd take you a fair few playtroughs to find all of the possible goodies though. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. In addition I think it would be good to have a checkbox in the ship designer for strategic resource use. Apocalypse is good for spicing up the mid-game with Marauders and adding in Titans to late-game warfare. Mar 22, 2014 2. Megastructures in Stellaris have often been vanity projects. SAID ANCIENT. Stellaris: Ancient Relics will release on 4th June, 2019! Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their. Armor = huge pool, reduce damage. Most archaeological sites are revealed by surveying, with a 1.